UI/UX Artist


We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals.


Responsibilities:


  • Create High-Quality UI Art Assets using Photoshop, Figma, and Unity.
  • Layout and placement of UI assets within Unity canvas/scenes, ensuring color, font and design consistency before developer integration.
  • Work closely with the product team and game director to contribute to the UX design process.
  • Collaborate with the game director to create mockups for prototypes and game concepts, including UI maps and gameplay flow UX wireframes.

Requirements:


  • Strong portfolio demonstrating experience in the industry, preferably evidenced by shipped projects.
  • At least 1 year of relevant experience as a UI/UX Artist in the games industry
  • Proficient in Photoshop, Figma, and Unity.

Nice To Have:


  • An interest in history and simulation/strategy games.
  • Ability to create smooth, engaging UI animations that enhance user interaction.
  • Knowledge of best practices for optimizing UI assets for performance.
  • Experience in designing scalable UI that looks great across various screen resolutions.

What we offer:


  • Flexible approach to setting up your day.
  • Necessary software/hardware.
  • Easy to move schedule around to fit your needs.



ABOUT THE COMPANY


We are a very small studio based in Sweden, we recently released the game Fabledom. Everyone works remote and on their own schedule.

  • Work mode: remote, freelance
  • Platform: PC
  • Game Engine: Unity


Contact: jobs@grenaagames.com

(Please send your portfolio and a short description about yourself. The UI visuals will resemble that of Crusader kings 3 and other UI-heavy strategy games, but set in a gritty, oppressive ancient Rome).